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<channel>
	<title>Comments for TiMeister - Online Project Management Software</title>
	<atom:link href="http://www.timeister.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.timeister.com</link>
	<description>Online Project Management  Software</description>
	<lastBuildDate>Sun, 18 Jul 2010 21:36:58 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>Comment on Unable to export SWC oem problem with Adobe Flex by Flex learner &#124; Blog &#124; Unable to export SWC oem problem with Adobe Flex &#124; TiMeister ...</title>
		<link>http://www.timeister.com/2010/07/unable-to-export-swc-oem-problem-with-adobe-flex/comment-page-1/#comment-60</link>
		<dc:creator>Flex learner &#124; Blog &#124; Unable to export SWC oem problem with Adobe Flex &#124; TiMeister ...</dc:creator>
		<pubDate>Sun, 18 Jul 2010 21:36:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.timeister.com/?p=717#comment-60</guid>
		<description>[...] Here is the original post: Unable to export SWC oem problem with Adobe Flex &#124; TiMeister &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Here is the original post: Unable to export SWC oem problem with Adobe Flex | TiMeister &#8230; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Objective C &#8211; HTTP POSTor GET Data by Pep</title>
		<link>http://www.timeister.com/2009/08/objective-c-http-post-get-data/comment-page-1/#comment-46</link>
		<dc:creator>Pep</dc:creator>
		<pubDate>Mon, 15 Mar 2010 11:55:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.timeister.com/2009/08/14/objective-c-http-postor-get-data/#comment-46</guid>
		<description>Thank you, great help!!</description>
		<content:encoded><![CDATA[<p>Thank you, great help!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Call function from Flex to Flash by admin</title>
		<link>http://www.timeister.com/2009/06/call-function-from-flex-to-flash/comment-page-1/#comment-30</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 09 Dec 2009 22:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.timeister.com/2009/06/24/call-function-from-flex-to-flash/#comment-30</guid>
		<description>This is because you are not allowed to address/access stage variables.</description>
		<content:encoded><![CDATA[<p>This is because you are not allowed to address/access stage variables.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Objective C Get iPhone Device GUID by Dylan Barrie</title>
		<link>http://www.timeister.com/2009/06/objective-c-get-iphone-device-guid/comment-page-1/#comment-34</link>
		<dc:creator>Dylan Barrie</dc:creator>
		<pubDate>Wed, 02 Dec 2009 12:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.timeister.com/?p=312#comment-34</guid>
		<description>This code is fundamentally flawed. The UIDevice retrieved via +[UIDevice currentDevice] is not initialized, retained, or copied by the calling function, nor does &#039;currentDevice&#039; have the words &#039;init&#039; or &#039;copy&#039; in it.  The returned device MUST NOT be released, since it was not retained, initialized, or copied.

UIDevice *device = [UIDevice currentDevice];
NSString *uniqueIdentifier = [device uniqueIdentifier];

is correct.</description>
		<content:encoded><![CDATA[<p>This code is fundamentally flawed. The UIDevice retrieved via +[UIDevice currentDevice] is not initialized, retained, or copied by the calling function, nor does &#8216;currentDevice&#8217; have the words &#8216;init&#8217; or &#8216;copy&#8217; in it.  The returned device MUST NOT be released, since it was not retained, initialized, or copied.</p>
<p>UIDevice *device = [UIDevice currentDevice];<br />
NSString *uniqueIdentifier = [device uniqueIdentifier];</p>
<p>is correct.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Objective C Get iPhone Device GUID by Kristian Glass</title>
		<link>http://www.timeister.com/2009/06/objective-c-get-iphone-device-guid/comment-page-1/#comment-33</link>
		<dc:creator>Kristian Glass</dc:creator>
		<pubDate>Wed, 02 Dec 2009 11:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.timeister.com/?p=312#comment-33</guid>
		<description>Please see http://developer.apple.com/documentation/Cocoa/Conceptual/MemoryMgmt/MemoryMgmt.html and http://developer.apple.com/documentation/Cocoa/Conceptual/MemoryMgmt/Articles/mmRules.html - you should *NOT* release device, as you have not (alloc/new/copy/retain)-ed it.</description>
		<content:encoded><![CDATA[<p>Please see <a href="http://developer.apple.com/documentation/Cocoa/Conceptual/MemoryMgmt/MemoryMgmt.html" rel="nofollow">http://developer.apple.com/documentation/Cocoa/Conceptual/MemoryMgmt/MemoryMgmt.html</a> and <a href="http://developer.apple.com/documentation/Cocoa/Conceptual/MemoryMgmt/Articles/mmRules.html" rel="nofollow">http://developer.apple.com/documentation/Cocoa/Conceptual/MemoryMgmt/Articles/mmRules.html</a> &#8211; you should *NOT* release device, as you have not (alloc/new/copy/retain)-ed it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Custom Button Skin &#8211; Adobe Flex by Sergey</title>
		<link>http://www.timeister.com/2009/01/flex-custom-button-skin/comment-page-1/#comment-15</link>
		<dc:creator>Sergey</dc:creator>
		<pubDate>Fri, 06 Nov 2009 13:23:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.timeister.com/?p=93#comment-15</guid>
		<description>Please someone help...
I have the original button (with two states - active and passive)
they are on http://img682.imageshack.us/g/buttonactive.jpg/

my css is:
  up-skin: ClassReference(&quot;Style.Skins.Button&quot;);
  over-skin: ClassReference(&quot;Style.Skins.Button&quot;);
  down-skin: ClassReference(&quot;Style.Skins.Button&quot;);
  outBorderColors: #00b4ff, #00b4ff;
  inBorderColors: #7f9ca2, #0b99b3;
  cornerRadius: 3;
  upFillAlphas: 1,1,1,1;
  upFillColors: #7f9ca2, #195a6e, #0a7a98, #0b99b3;
  overFillColors: #0c5466, #0c5466, #0c5466, #0c5466;
  downFillColors: #6d9095, #0f4558, #096785, #0b99b3;


override class is
package Style.Skins
{
  import flash.display.GradientType;
  import mx.skins.halo.ButtonSkin;
  public class Button extends ButtonSkin
  {
    public function Button()
    {
      super();
    }
    protected override function updateDisplayList(width:Number, height:Number):void
    {
      super.updateDisplayList(width, height);

      // берем необходимые свойства из CSS
      var outBorderColors:Array = getStyle(&quot;outBorderColors&quot;);
      var inBorderColors:Array = getStyle(&quot;inBorderColors&quot;);
      var cornerRadius:Number = getStyle(&quot;cornerRadius&quot;);
      var upFillAlphas:Array = getStyle(&quot;upFillAlphas&quot;);
      var upFillColors:Array = getStyle(&quot;upFillColors&quot;);
      var overFillColors:Array = getStyle(&quot;overFillColors&quot;);
      var downFillColors:Array = getStyle(&quot;downFillColors&quot;);

      var cr:Number = Math.max(0, cornerRadius);
      var cr1:Number = Math.max(0, cornerRadius - 1);
      var cr2:Number = Math.max(0, cornerRadius - 2);

      graphics.clear();

      drawRoundRect(
                0, 0, width, height, cr,
                outBorderColors, [1, 1],
                verticalGradientMatrix(0, 0, width, height),
                GradientType.LINEAR, [0, 255]);

      drawRoundRect(
                1, 1, width - 2, height - 2, cr1,
                inBorderColors, [1, 1],
                verticalGradientMatrix(0, 0, width, height),
                GradientType.LINEAR, [0, 255]);

      switch (name)
      {
        case &quot;upSkin&quot;:
        {
          drawRoundRect(
                    2, 2, width - 4, height - 4, cr2,
                    upFillColors, upFillAlphas,
                    verticalGradientMatrix(0, 0, width - 2, height - 2),
                    GradientType.LINEAR, null);
          break;
        }

        case &quot;overSkin&quot;:
        {
          drawRoundRect(
                    2, 2, width - 4, height - 4, cr2,
                    overFillColors, upFillAlphas,
                    verticalGradientMatrix(0, 0, width - 2, height - 2),
                    GradientType.LINEAR, null);
          break;
        }
        case &quot;downSkin&quot;:
        {
          drawRoundRect(
                    2, 2, width - 4, height - 4, cr2,
                    downFillColors, upFillAlphas,
                    verticalGradientMatrix(0, 0, width - 2, height - 2),
                    GradientType.LINEAR, null);
          break;
        }
      }
    }
  }
}

... but in a flex application I can&#039;t get the same result</description>
		<content:encoded><![CDATA[<p>Please someone help&#8230;<br />
I have the original button (with two states &#8211; active and passive)<br />
they are on <a href="http://img682.imageshack.us/g/buttonactive.jpg/" rel="nofollow">http://img682.imageshack.us/g/buttonactive.jpg/</a></p>
<p>my css is:<br />
  up-skin: ClassReference(&#8220;Style.Skins.Button&#8221;);<br />
  over-skin: ClassReference(&#8220;Style.Skins.Button&#8221;);<br />
  down-skin: ClassReference(&#8220;Style.Skins.Button&#8221;);<br />
  outBorderColors: #00b4ff, #00b4ff;<br />
  inBorderColors: #7f9ca2, #0b99b3;<br />
  cornerRadius: 3;<br />
  upFillAlphas: 1,1,1,1;<br />
  upFillColors: #7f9ca2, #195a6e, #0a7a98, #0b99b3;<br />
  overFillColors: #0c5466, #0c5466, #0c5466, #0c5466;<br />
  downFillColors: #6d9095, #0f4558, #096785, #0b99b3;</p>
<p>override class is<br />
package Style.Skins<br />
{<br />
  import flash.display.GradientType;<br />
  import mx.skins.halo.ButtonSkin;<br />
  public class Button extends ButtonSkin<br />
  {<br />
    public function Button()<br />
    {<br />
      super();<br />
    }<br />
    protected override function updateDisplayList(width:Number, height:Number):void<br />
    {<br />
      super.updateDisplayList(width, height);</p>
<p>      // берем необходимые свойства из CSS<br />
      var outBorderColors:Array = getStyle(&#8220;outBorderColors&#8221;);<br />
      var inBorderColors:Array = getStyle(&#8220;inBorderColors&#8221;);<br />
      var cornerRadius:Number = getStyle(&#8220;cornerRadius&#8221;);<br />
      var upFillAlphas:Array = getStyle(&#8220;upFillAlphas&#8221;);<br />
      var upFillColors:Array = getStyle(&#8220;upFillColors&#8221;);<br />
      var overFillColors:Array = getStyle(&#8220;overFillColors&#8221;);<br />
      var downFillColors:Array = getStyle(&#8220;downFillColors&#8221;);</p>
<p>      var cr:Number = Math.max(0, cornerRadius);<br />
      var cr1:Number = Math.max(0, cornerRadius &#8211; 1);<br />
      var cr2:Number = Math.max(0, cornerRadius &#8211; 2);</p>
<p>      graphics.clear();</p>
<p>      drawRoundRect(<br />
                0, 0, width, height, cr,<br />
                outBorderColors, [1, 1],<br />
                verticalGradientMatrix(0, 0, width, height),<br />
                GradientType.LINEAR, [0, 255]);</p>
<p>      drawRoundRect(<br />
                1, 1, width &#8211; 2, height &#8211; 2, cr1,<br />
                inBorderColors, [1, 1],<br />
                verticalGradientMatrix(0, 0, width, height),<br />
                GradientType.LINEAR, [0, 255]);</p>
<p>      switch (name)<br />
      {<br />
        case &#8220;upSkin&#8221;:<br />
        {<br />
          drawRoundRect(<br />
                    2, 2, width &#8211; 4, height &#8211; 4, cr2,<br />
                    upFillColors, upFillAlphas,<br />
                    verticalGradientMatrix(0, 0, width &#8211; 2, height &#8211; 2),<br />
                    GradientType.LINEAR, null);<br />
          break;<br />
        }</p>
<p>        case &#8220;overSkin&#8221;:<br />
        {<br />
          drawRoundRect(<br />
                    2, 2, width &#8211; 4, height &#8211; 4, cr2,<br />
                    overFillColors, upFillAlphas,<br />
                    verticalGradientMatrix(0, 0, width &#8211; 2, height &#8211; 2),<br />
                    GradientType.LINEAR, null);<br />
          break;<br />
        }<br />
        case &#8220;downSkin&#8221;:<br />
        {<br />
          drawRoundRect(<br />
                    2, 2, width &#8211; 4, height &#8211; 4, cr2,<br />
                    downFillColors, upFillAlphas,<br />
                    verticalGradientMatrix(0, 0, width &#8211; 2, height &#8211; 2),<br />
                    GradientType.LINEAR, null);<br />
          break;<br />
        }<br />
      }<br />
    }<br />
  }<br />
}</p>
<p>&#8230; but in a flex application I can&#8217;t get the same result</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Call function from Flex to Flash by amutha</title>
		<link>http://www.timeister.com/2009/06/call-function-from-flex-to-flash/comment-page-1/#comment-29</link>
		<dc:creator>amutha</dc:creator>
		<pubDate>Fri, 30 Oct 2009 10:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.timeister.com/2009/06/24/call-function-from-flex-to-flash/#comment-29</guid>
		<description>hi.. i have flash cs3 swf and i loaded that swf in flex through swfloader..

i wrote event for clicking in swf its working good... but i cannot call particular symbol of the swf in flex ..its show  the following error while using symbol in loader....
&quot;unable to resolve &#039;/babyadop.swf&#039; for transcoding&quot;</description>
		<content:encoded><![CDATA[<p>hi.. i have flash cs3 swf and i loaded that swf in flex through swfloader..</p>
<p>i wrote event for clicking in swf its working good&#8230; but i cannot call particular symbol of the swf in flex ..its show  the following error while using symbol in loader&#8230;.<br />
&#8220;unable to resolve &#8216;/babyadop.swf&#8217; for transcoding&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Objective C &#8211; HTTP POSTor GET Data by iPhone Note #8: Sending or Uploading over HTTP Post &#171; GIS and iPhone Dev Notes</title>
		<link>http://www.timeister.com/2009/08/objective-c-http-post-get-data/comment-page-1/#comment-41</link>
		<dc:creator>iPhone Note #8: Sending or Uploading over HTTP Post &#171; GIS and iPhone Dev Notes</dc:creator>
		<pubDate>Tue, 18 Aug 2009 06:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.timeister.com/2009/08/14/objective-c-http-postor-get-data/#comment-41</guid>
		<description>[...] Note #8: Sending or Uploading over HTTP&#160;Post In this tutorial, we would use an Objective-C Library: ASIHTTPRequest, which abstracts the complexities of using [...]</description>
		<content:encoded><![CDATA[<p>[...] Note #8: Sending or Uploading over HTTP&nbsp;Post In this tutorial, we would use an Objective-C Library: ASIHTTPRequest, which abstracts the complexities of using [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FLEX: Why is stage == null? by Online Timesheet Software &#8211; TiMeister &#8211; WeBlog</title>
		<link>http://www.timeister.com/2009/07/flex-null-stage/comment-page-1/#comment-35</link>
		<dc:creator>Online Timesheet Software &#8211; TiMeister &#8211; WeBlog</dc:creator>
		<pubDate>Sun, 19 Jul 2009 09:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.timeister.com/?p=365#comment-35</guid>
		<description>[...] Source: TiMeister.com [...]</description>
		<content:encoded><![CDATA[<p>[...] Source: TiMeister.com [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flex: Unable To Open locale en_US or fr_FR by Flex: Unable To Open locale en_US or fr_FR &#171; Pirvulescu&#8217;s Blog &#8211; About Flex, AIR and RIA&#8217;s</title>
		<link>http://www.timeister.com/2009/07/flex-unable-to-open-locale-en_us-or-fr_fr/comment-page-1/#comment-36</link>
		<dc:creator>Flex: Unable To Open locale en_US or fr_FR &#171; Pirvulescu&#8217;s Blog &#8211; About Flex, AIR and RIA&#8217;s</dc:creator>
		<pubDate>Sun, 19 Jul 2009 09:29:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.timeister.com/?p=378#comment-36</guid>
		<description>[...] Flex: Unable To Open locale en_US or&#160;fr_FR  19 07 2009   Source: TiMeister.com [...]</description>
		<content:encoded><![CDATA[<p>[...] Flex: Unable To Open locale en_US or&nbsp;fr_FR  19 07 2009   Source: TiMeister.com [...]</p>
]]></content:encoded>
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